Deathmarks are good but their weapons are heavy and cannot shoot while concealed when compared to other sniper operatives. Equipment also pack a nice selection of weapon buffs. Pathfinds are good too for the drone selection and gunner. PDF Kill Team Reference - WordPress.com PDF COMPENDIUM - warhammer-community.com a point on the killzone). The leader always takes a power weapon and can also take a 3rd special weapon because why not? Overall, the Kill Team Compendium is a comprehensive and thorough guide to kill teams for, uh, Kill Team. Going forwards, I can definitely see future Kill Team releases done as boxes with campaign books like with the Octarius box. Some operatives have selectable keywords in angular brackets, such as. I know that battlescribe recently updated the list building with the fire teams but it doesn't have the ploys or the equipment yet. ( Friendly operatives control an objective marker or token if the total APL characteristic of friendly operatives within, Some rules will require an operative (known as the intended target in the following rules) to be in the active operatives Line of Sight (LoS), such as when selecting a valid target for a, In the rare instance that bases prevent an intended target from being Visible to the. This isnt such a bad thing considering how well done the Octarius book is. Warhammer 40,000 Kill Team: Compendium $55 Quantity: Add to Cart Gift List In stock Key Features An essential guide for bringing the forces of the 41st Millennium to Kill Team Contains rules for 19 different factions, totalling over 170 operatives Includes all-new Strategic and Tactical Ploys for use in Kill Team missions Find out more endobj For example, if one of the players is playing through a Spec Ops campaign in narrative play, they would complete the. Create Kill Teams for Your Faction of Choice With the Kill Team Compendium KT 2021 data released for Battlescribe Updated data for Kill Team 2021 is now available for Battlescribe. The words you are searching are inside this book. I was expecting this to drop with Chalnath but the fact we get this now is amazing. A blog about board games, board game strategy, miniature games, and tabletop RPGs. <> Iaodioej. When an operatives activation ends, flip their order token to the activated side to signify they are no longer ready. Equipment is all good as well, with my favourite being Vratine Faceplates for the Sisters to make them even more durable. CYRAC is still the undefeated, best site for WHU and now, Killteam? The Heavy Weapon Platform feels limiting and awkward. Although, having AP1 bolters and weapons is very nice. Tzaangors are fine with their 5+ invun. Love the Game. Set up barricades Two barricades each, all within of drop zone. Reanimation Protocols are good, resurrecting on a 2+ for Warriors compared to 3+ for everyone else. Tac Ops are tactical operations - selectable secondary objectives available to you in certain, In the right circumstances, an operative with the Conceal order is not a valid target for an enemy operatives shooting attacks (as explained. These are excellent and a welcome surprise to see. Neophytes are alright for some decent ranged threat. You can draw an imaginary, unobstructed straight line (known as a Visibility line) 1 mm wide from the head of the active operatives miniature to any part of the miniature of the intended target (not its base). Drukhari kill teams are made up from either Kabalites and Wyches. Embed Kill Team Compendium to websites for free. This box is the debut of the new edition of Kill Team, technically making it the 2 nd edition of the game since it got its own dedicated rules set around 2 to 3 years ago. So thats pretty much it! Your Aspiring Sorcerer is nice and the Icon feels necessary to babysit your Sorcerer if you want him to cast 2 psychic powers a turn without risk of damage. Just wanted to say I appreciate your work. Not bad, just not that great either. Reflections from the Mirrored City and beyond, Losing in Warhammer Underworlds and Dubai, Exploring and celebrating the tabletop hobby. Genestealer Cult kill teams can select fire teams from Neophytes, Acolytes and Metamorphs. Necrons in Killteam 2021 - Off Meta Musings Kill Team Compendium - laneart Flip PDF | AnyFlip Drop your Battle Scribe roster file (.rosz) here or click here to choose .rosz file from your computer This card generator creates printable Kill Team 2021 cards from your BattleScribe roster file in your browser. If the attack dice they select is a critical hit, they select one of their opponents normal hits or critical hits to be discarded. The key note here is with Prismatic Blur and being forced to parry ignoring Brutal. They are however, made of paper with their 5+ save and lack of combat ability. Their limited Kill Team size and selection is a big weakness. Thanks! Part 2: Chaos teams. Custodes have been toned down heavily, and . The attacker rolls their attack dice and the results are as follows: The defender resolves their successful saves. Taustruggle with no dedicate melee operatives. Operatives without melee weapons just cannot strike or parry in combat. Repentia are tempting with their 5+ DPR (damage prevention roll) but hitting on 4+ is dubious. Domino Field is crazy, allowing active operatives who having shot yet to count as concealed for enemy shooting if within 1 of terrain. Francisco Diaz Bravo. You can have 6 in a single fireteam armed with either pulse carbines, rifles or blasters. You either get a hefty 7 damage on crits with the missile pod or the ability to shoot at units that are out of sight but with the caveat that you only hit on 6s, and with normal hits instead of crits. Boyz and Lootas seem alright but still arent that good. So yeah, we can use 40k terrain now properly so thanks Games Workshop! You get 1 leader and 12 Carnivores with up to 4 Hounds and 1 Krootox that replaces 2 Kroot operatives. You get a choice of Plague Marines and a max of 1 Poxwalker fire team. Killzones are an essential component of Warhammer 40,000: Kill Team, providing an immersive experience as well as an engaging battlefield for your operatives to fight on. The Recon Drone is probably the real reason why you are taking a pathfinder fireteam. Iaodioej. A set of keywords that help to identify the operative. Hounds are interestingly 4 circle movement while your Krootox is some impressive muscle. If the attack dice they select is a critical hit, inflict damage equal to their selected weapons Critical Damage. Ploys are alright with Implacable Advance helping with your poor mobility and Skulking Killer is good for Flayed Ones although it does clash with the former ploy. Biggest losers are the Primaris units, especially Reviers who struggle against Assault Intercessors. The Blaster is basically a Melta Gun with unlimited range, amazing. Notably, Custodes. For example, while you may alternate between a gunner with a plasma gun or a melta gun depending on your mission and the opponent, certain loadouts become no-brainers with the removal of points. Kill Team Compendium Review, Part I: Rules Overview - Goonhammer Compendium T'au in Killteam 2021 - Off Meta Musings Even if it is only for a single turning point. How does this interact with normal and critical hits? By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. It cannot make a shooting attack against operative C, as when determining if it is a valid target in this manner, operative C is not. If you don't want to piece the rules together, here are some docs. As the retained defence dice is a normal save, they select one of the attackers normal hits (a result of 4) to be discarded. FREE Core Rules Download For Warhammer 40k Kill Team - Spikey Bits Reflections from the Mirrored City and beyond, Losing in Warhammer Underworlds and Dubai, Exploring and celebrating the tabletop hobby. Drop also mirrors climbing in that you can now combine a dash with a drop action like a climb. You can find the compendium online, there's a lot of warhammer channels that published full read throughout, like Glass Half Dead. Compendium. The T'au killteam consists of any two of 6x Fire Warriors, 6x Pathfinders or 3 Stealthsuits with their associated drones. Acolytes are a great choice with their leader being a great choice of leader with their Lash Whip option that also combines with a Balanced Lethal weapon. Official rules online? They now have no remaining defence dice. Join. Your email address will not be published. The Compendium designers commentary just has clarifications for the Eldar kill teams as well as the Hunter Cadre. Games Workshop have just dropped new FAQs and erratas for Kill Team on Warhammer Community! Warriors are great, your only source of Synapse and Lash Whips provide great attack de-buffing while Deathspitters and Venom Cannons are respectable shooting attacks. The vertical distance it moves is more than. . For a killteam that has the ability to heal and come back to life, the latter two turns can be a good supply of VPs. Therefore, if two players prefer a different way to play, they can still play one another with a few tweaks to the mission sequence. My favourite mix is a kill team of 1 Daemonette and 1 Pink Horror fire team. Alternate setting up, DEFENDER goes first. If an operative has a rule that allows it to perform a. Operative A wants to charge operative E. It first moves within Engagement Range of operative C. As operative C is within Engagement Range of operative B, operative A is free to continue. Remember you get a 15% to 25% discount while at no additional cost to yourself and helping to support the channel. Of the three generic drones which can be taken by any fireteam, I am of the opinion that the only one worth taking is the basic gun drone. The T'au killteam consists of any two of 6x Fire Warriors, 6x Pathfinders or 3 Stealthsuits with their associated drones. Equipment is also solid too with my favourites being the Plague Bell and Nurglings. I really value the sites simple layout, multi-media content, and the concise commentary. Rubric Marines feel a bit limiting with APL of 2 and still being able to be injured. Equipment also feel as a way for Primaris kill teams to get more usage, although the Suspensor System is still amazing, removing the heavy trait to a weapon basically. If you missed parts 1 and 2, you can find them here: Part 1: Building kill teams and Imperium Teams. While understandable, it is a shame to see and only results in dedicated Kill Team units (such as the Ork Kommandos and Death Korps of Krieg) growing even more in power when compared to Compendium kill teams. The players determine who has the initiative for the. Plague Knives even do 5 damage on crits. You can re-roll that dice. Thanks for clarifying and for the link. The guardian drone gives a 5+ invulnerable save to nearby hunter cadre units but as you are giving up your 4 pulse rifle/carbine/blaster shots, and in my experience weapons that are going to kill your units at range will likely either do it via number of shots (thereby overwhelming the 3 defence dice of whatever is being shot) or by massed chip damage, this means that a 5+ invulnerable save isn't likely to help in any meaningful way. Overall I am not too excited by the strategic ploys outside of Camouflage field Engagement (allowing your Stealthsuits to activate, shoot and then become concealed again if they don't need to move from their position). Kill Team Compendium Review, Part 3: Xenos Teams and Final Thoughts Great article. If I got regular veteran guardsman with group activation of 2, can I move both guys 1 dash? Scan this QR code to download the app now. Craftworlds can choose between Guardians, Storm Guardians, Rangers and Dire Avengers. Cookie Notice Privacy Policy. Welcome to my review of the Kill Team Compendium book, covering all the factions usable in Warhammer 40,000 Kill Team! Fire Warriors struggle to compete. Your Icon Bearer is amazing, allowing re-rolls of 1s and 2s on Disgustingly Resilient rolls. But it does have more nuance than Warcry. You probably still need to pay 4 to climb up a wall (higher than 2). I try to live without clickbait at all haha. A killzone is the playing area in which your operatives wage war. You can still charge operatives to contest and capture points but you cant do any damage or parry. Turning Points (4 per battle) STRATEGY PHASE - Gain +1 cp Play Strategic Ploys - Target Reveal You get a 4+ invun and like with all other Storm Shields, you can parry 2 hits with a single dice. Even with the lack of Tac Ops and Spec Ops rules, you get a thorough selection of faction rules. Orks feel really rough, theres such a huge disparity between these Greenskins and the Ork Kommandos from the Octarius box. The kill team severely lacks in close combat but, well, they are the Imperial Guard. endobj Sisters of Battle form a kill team of 2 fire teams comprising of Battle Sisters, Repentia and a maximum of 1 Arco-Flagellants. These army lists and their replacements are as follows: FORGE WORLD replaced by HUNTER CLADE THOUSAND SONS replaced by WARPCOVEN TROUPE replaced by VOID-DANCER TROUPE Poxwalkers are really good too, having Disgustinly Resilient and even able to do mission and Pick Up actions at the cost of being +1 APL. Scribd is the world's largest social reading and publishing site. Admech can have 2 fire teams alternating between Rangers, Vanguard and Sicarians who can also oddly mix and match selections for the latter. You have the standard CSM ploys along with some nice Death Guard specific defensive ploys. If you don't have a leader in your fireteam you have the option to replace any normal guy with a leader version of the same troop (or include the Shas'Ui an an additional member in the case of pathfinders) which normally comes with +1 BS and +1 Wound: As mentioned below, you can replace a Shas'la operative in a firewarrior or pathfinder fire team with a drone or replace a Stealth Battlesuit Shas'Ui with two drones. Some rules inflict mortal wounds. 3 Plaguemarines and 8 Poxwalkers feels very strong. If you don't have a leader in your fireteam you have the option to replace any normal guy with a leader version of the same troop (or include the Shas'Ui an an additional member in the case of pathfinders) which normally . The biggest losers are units that have very little selection when it comes to their own Warhammer 40,000 boxes and units. Within these steps you will play a battle - the four, While the different ways to play have distinct philosophies, the game mechanics of playing a battle are the same. This is essentially a stronger version of group activation 2 and can make any one unit very accurate. Downloads - Warhammer Community First up we have the Compendium errata.These have HUGE changes to kill teams and their rules. Inside you get: the Death Korps of Kreig kill team, Ork Kommandos kill team, 5 sprues for terrain, templates and barricades, dice, the Kill Team core book, the Octarius book, 2 sets of identical Tac Op cards, a double-sided . Ploys and equipment mirror their Space Marine counterparts. Upload PDF to create a flipbook like Kill Team Compendium now. They have a 5+ invun and make a free dash each activation along with always counting as concealed. For more information, please see our I have found that the Fusillade rule is largely a trap; you are using your 6 attack dice to negate opposing defence dice so splitting your shots among several close units massively reduces the amount of potential damage unless they are very poor troops. Kill Team Compendium Review, Part 2: Chaos Teams Not being able to mix and match does suck but on the other hand, this helps with balance and lowers the bar of entry to Kill Team. Dire Avengers are okay but the Exarch feels weird. Kinda, Id personally give it to any terrain taller than 4 but it just means they cost 2 white to climb instead of 6 aha. 303 40 comments Add a Comment Pyronaut44 2 yr. ago The other oddity is that the Tempestor gets a CP refund for orders whereas the Guardsman Sergeant does not, weird. As your operatives navigate the killzone, terrain features may restrict their movement. Move the active operative up to a distance that does not exceed its Movement characteristic. Equipment, once again, feels a little lackluster. Your only real choices are icons and horns. For example, if it performed it, It then moves in a straight line increment of 2, Finally, the operative wants to be at the corner of the wall. I do feel that the one per killteam of all drones is needlessly restrictive. For example, if your operative has the choice between only a bolt pistol and plasma pistol, theres no reason to not ever pick the plasma pistol, the stronger option just always wins with no cost involved. Each operative in your Kill Team has its own set of individual rules known as a datacard. (LogOut/ But does INTO THE BREACH + move move move make my charging distance to be 4 white circle+ black triangle + free dash???? The fact we got the scalable trait early too is just another awesome addition. 6 dice on the burst cannon, rerolling 1s means that generally at least a couple of dice will get through your opponents 3 defence dice, and the fusion blaster is a must to take down those harder units (especially good when combined with the pathfinder recon drone to reroll all hits). Bizarre. Notable, CSM fire teams come in selections of 3 CSM each with gunners and heavy gunners capped to 1 each max per kill team. KT 2021 data released for Battlescribe : r/killteam - Reddit You can publish your book online for free in a few minutes! Drones are all situational with the Recon and Gun drones being the best 2 to take personally. A blog about board games, board game strategy, miniature games, and tabletop RPGs. Assuming it is only one guy. However, you can piece together most of the rules from reviews and you can find the army options here. So they you have it, my takes and review of the Kill Team Compendium book. Fusion Pistols are good, but if youre 3 away, thats usually charging range. English Welcome to the downloads page! I think that the clever use of photon grenades could help mitigate this somewhat as movement manipulation is generally quite strong. The rest of the erratas are slight changes and clarifications, mainly operatives that did not have defined weapon loadouts now have fixed weapon loadouts. Kill Team 2021 Rulebook. Outside of this, you have some more general coverage including clarifying how APL modifying works for the Consecrate mission. Have all the data cards disappeared from this article? If the defence dice they select is a critical save, they select one of their opponents normal hits or critical hits to be discarded. Kill Team Compendium. With it's AP1, lethal 5+ and MW2 you can put a good amount of damage onto a target unit especially when combined with the recon drone's analyse ability (see below). Kroot. Does any one know if the Servants of the Abyss from black stone fortress will still be able to be used as a kill team ? As for the gunner, I feel Neuro Disruptors are the best due to being 6 range with stun. Recently we have gotten our hands on the new killteam 2021 rules and compendium and being a t'au player in the past I decided to put together a team and have a few games to see how they do under the new rules set. Limited trait weapons can still be used to twice in a single activation. A subreddit dedicated to Warhammer 40000 specialist game, Kill Team. Equipment choices are solid too with Stimulant Injectors being the clear winner for the added durability. The paid version adds some additional scenarios and some campaign rules. If the operative Still, this is generally balanced by operatives not being able to be spammed anymore. Its more a trait used for ladders etc. Imperial Guard are not as strong as the Death Korps of Krieg but do have their own tricks. They also have decent durability. So basically Imperial Guard orders now actually work as intended. Create Kill Teams for Your Faction of Choice With the Kill Team Compendium The Ork Kommandos and Death Korps of Krieg models included in the Kill Team: Octarius set are incredible, but you might be wondering how your existing Warhammer 40,000 collection works with the all-new Kill Team rules. So I dont know if this is frowned upon but has anyone found a - Reddit The result of 1 is discarded as it does not equal or beat the weapons WS characteristic, and the rest are retained as successful hits. So, you can parry 2 hits with a normal success and 2 crits with a single crit. Your gunners have great choices, with 2 being able to be chosen although youll likely go with plasma and arc rifle. no. know if this is frowned upon but has anyone found a complete txt/pdf document of the new kill teams core rules yet? Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. The only reason I can see running both Vanguard with Rangers is for the double special weapons. Just making moving around terrain a lot easier. I would have liked Aegis changed too as currently I cant see a reason for them to not pop it every turn. Stalk allows a single operative with Conceal to make a free move in the strategy phase *COUGH*Genestealers*COUGH*. For the pathfinder heavy gunner I think that the clear winner is the rail rifle. As it's revised regularly, this document has a version number; where a version number has a letter, e.g. Really good change and clarification. Some keywords are orange and have a skull symbol, e.g. Splitting for 2 CP into Blue Horrors is balanced and a great way to make objectives super hard to grab from your Daemons. and our Many rules will require your operatives to control objective markers or tokens in order to interact with them. It must move a vertical distance of more than, To reach a location it can be placed, it must also move horizontally. Full marks to Games Workshop. Ploys are also pretty busted. Each time damage is inflicted on an operative, it loses a number of wounds equal to the value of that damage. Most questions have been addressed and certain stuff toned down. That said I was after a quick play skirmish game to play with my son who found kill team 1.0 and Necromunda a bit too complicated. I do not understand. Not only does he just gain Brutal but when charging, he gains the Stun special rule from crits too! The rule for vantage points and allowing bases to overhang is something Im not totally happy with. Ploys are alright, being nice and flexible. Oddly, Tactical Squads are quite good thanks to their flexibility with Deathwatch as the big winners. for how to play the game that's about it atm and with the compendium coming out . . !o|j. $P}5c)`{Mg Stormshields can now parry via using a crit to stop: 2 normal hits, 2 crit hits or 1 crit and 1 normal hit. The two main ones (Sieze and Control) are very achievable for Necrons; One involves having more APL of operatives at the center of the board and the other having more APL at an objective that you nominate at the end of the game. I can also see an Elites book being released allowing more, well, elite units such as Terminators and Battlesuits for selection. ), The Technomandrite Conclave: A Custom Necron Killteam. Blades seem like the best option for warriors and gunners thanks to being balanced. Ploys are alright with Storm of Retribution feeling as the reason why you can only include a single heavy gunner if you take 2 Battle Sister fire teams. The player controlling the target operative is the defender. . Ploys offer the notable shoot twice for bolt weapons or fight twice, both incredibly powerful options. It must move 2, If the operative has any action points remaining, however, it could perform a, The operative intends to drop to the next level. Some rules will only affect operatives with the relevant keyword, identified by the. Your basic pathfinder has good dice on his pulse carbine as well as markerlights to allow other units to reroll one dice against their target. The Kill Team Compendium book contains all the rules for pretty much all the factions within Warhammer 40,000. Kill_Team_-_Core_Book_2021 - Flip eBook Pages 1-50 | AnyFlip To manoeuvre across or over them, your operatives must. Kill Team Compendium Review - YouTube Masters of Camouflage is nice and their attack profiles are alright. Here are the Core Rules FAQ. The defender, the Kommandos controlling player, collects and rolls their defence dice and the results are as follows: Fight in combat with the active operative against an enemy operative. For the Kommando Errata, the biggest change and winner here is the Breacher Boy! If this is not possible, it cannot perform this action (the action points subtracted for the. Outside of all of this, this biggest notable thing is the lack of faction Tac Ops and specific Spec Ops rules. Cultists are alright but I feel you get more out of 6 CSM. Follow. Francisco Diaz Bravo. Anyway, I enjoy watching your videos about how to play kill team. Like this book? Press J to jump to the feed. Despite this, generally specialists cannot be spammed so gone are the days of bringing multiples of the same special weapons whether it be plasma gun spam to frag cannon spam and so on. <> stream Astral Aim is great for that no cover rule, making your shooting a force to be reckoned with. $200 for rulebooks? I'm out. : killteam - Reddit You can also cast psychic powers, which are very powerful, at the cost of risking damage when casting a 2nd power during the same turning point. What about the first guy who got a free dash? By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. COMPENDIUMCONTENTS>2 Introduction..4 Tempestus Scion (Gunner)40 Chaos Space Marine Tempestor.40 Aspiring Champion.69 SPACE MARINE Kill TEA .. 6 Strategic Ploys. 41 Chaos Cultist (Fighter).69 Tactical Ploys.41 Chaos Cultist (Gunner) 70 Intercessor (Warrior) .. 10 Equipment..42 Chaos Cultist Champion 70 Intercessor Sergeant 11 Strategic Ploys. 71 Assault Intercessor (Warrior).. 12 FORGE WORLD Kill TEAM..43 Tactical Ploys. 7 1 Assault Intercessor Sergeant. 12 Equipment.. 7 2 Infiltrator (Warrior).. 13 Skitarii Ranger (Trooper)45 Infiltrator Sergeant. 13 Skitarii Ranger (Gunner) 45 DEATH GUARD Kill UAM73 lncursor (Warrior) . 14 Skitarii RangerAlpha46 lncursor Sergeant. 14 Skitarii Vanguard (Trooper) .46 Plague Marine (Warrior). 74 Reiver (Warrior) .. 15 Skitarii Vanguard (Gunner) .47 Plague Marine (Gunner) 74 Reiver Sergeant.. 15 Skitarii Vanguard Alpha.47 Plague Marine (Heavy Gunner).. 75 Heavy Intercessor (Warrior). 16 Sicarian Ruststalker (Trooper) ..48 Plague Marine (Fighter) . 75 Heavy Intercessor (Heavy Gunner).. 16 Sicarian Ruststalker Princeps.48 Plague Marine (Icon Bearer).. 76 Heavy Intercessor Sergeant 17 Sicarian Infiltrator (Trooper)49 Plague Marine Champion. 76 Tactical Marine (Warrior) .. 17 Sicarian Infiltrator Princeps.49 Poxwalker.7 7 Tactical Marine (Gunner) .. 18 Strategic Ploys.50 Strategic Ploys. 78 Tactical Marine (Heavy Gunner). 18 Tactical Ploys.50 Tactical Ploys.78 Tactical Marine Sergeant.. 19 Equipment.. 51 Equipment.. 79 Scout (Warrior) 20 Scout (Heavy Gunner) .20 ECCUSIARCHY Kill TEAM.52 THOUSAND SONS Kill TEAM BO Scout Sergeant21 Scout Sniper (Warrior)..21 Battle Sister (Warrior)53 Psychic Powers Si Scout Sniper Sergeant.22 Battle Sister (Icon Bearer) 53 Rubric Marine (Warrior)..82 Deathwatch Veteran (Warrior) .23 Battle Sister (Gunner)..54 Rubric Marine (Gunner) .82 Deathwatch Veteran (Fighter) .24 Battle Sister (Heavy Gunner).54 Rubric Marine (Icon Bearer) ..83 Deathwatch Veteran (Gunner). 25 Battle Sister Superior55 Aspiring Sorcerer ..83 Deathwatch Veteran (Heavy Gunner)..26 Sister Repentia56 Tzaangor (Fighter)84 Deathwatch Veteran Watch Sergeant..27 Repentia Superior 56 Tzaangor (Icon Bearer)84 Strategic Ploys.28 Arco-Flagellant57 Tzaangor (Horn Bearer)..85 Tactical Ploys.28 Strategic Ploys.58 Twistbray ..85 Equipment ..29 Tactical Ploys.58 Strategic Ploys.86 Equipment..59 Tactical Ploys.86 GREY KNIGHT Ill TEAM 31 Equipment .. 87 TALONS Of THE EMPEROR Kill TEA 60 Psychic Powers 31 CHAOS DAEMON Kill TEAM . 88 Grey Knight (Warrior)32 Custodian Guard (Warrior)..61 Grey Knight (Gunner)32 Custodian Guard (Leader)61 Bloodletter (Fighter)..90 Grey Knight Justicar..33 Sister of Silence Prosecutor.62 Bloodletter (Icon Bearer) ..90 Strategic Ploys.34 Sister of Silence Witchseeker .62 Bloodletter (Horn Bearer) . 91 Tactical Ploys.35 Sister of Silence Vigilator..63 Bloodreaper 91 Equipment..35 Sister of Silence Superior..63 Daemonette (Fighter) ..92 Strategic Ploys.64 Daemonette (Icon Bearer)92 IMPERIAL GUARD Kill TEAM 36 Tactical Ploys.64 Daemonette (Horn Bearer) .93 Equipment..65 Alluress..93 Guardsman (Trooper) 37 Plaguebearer (Fighter).94 Guardsman (Comms) 37 TRAITOR SPACE MARINE Kill TEAM.. 66 Plaguebearer (Icon Bearer) .94 Guardsman (Gunner) 38 Plaguebearer (Horn Bearer)95 Guardsman Sergeant38 Chaos Space Marine (Warrior) .67 Plagueridden.95 Tempestus Scion (Trooper)39 Chaos Space Marine (Gunner).67 Pink Horror (Fighter) .96 Tempestus Scion (Comms)39 Chaos Space Marine (Heavy Gunner)..68 Pink Horror (Icon Bearer)..96 Chaos Space Marine (Icon Bearer)..68Pink Horror (Horn Bearer) 97 Gretchin ..124 Tactical Ploys..151 3Pink Horror Iridescent..97 Clan Kommando (Fighter).125 Equipment 151Blue Horror.98 Clan Kommando Nob 125Brimstone Horrors98 Burna Boy .126 HIVE HEH Kill TEAM .. 152Strategic Ploys.99 Loota..126Tactical Ploys.99 Spanner ..127 Genestealer (Fighter) .153Equipment 100 Strategic Ploys..128 Genestealer (Leader)..153 Tactical Ploys..128 Tyranid Warrior (Fighter).154CRAfTWORlD Kill TEAM..101 Equipment 129 Tyranid Warrior (Heavy Gunner)..154 Tyranid Warrior (Leader)..155Guardian Defender (Warrior) .103 TOMB WORLD Kill TEAM. 130 Termagant.155Guardian Defender (Heavy Gunner)103 Hormagaunt156Guardian Defender Heavy Necron Warrior. 131 Strategic Ploys..156Weapon Platform ..104 Immortal (Warrior) 131 Tactical Ploys..157Guardian Defender (Leader)104 Immortal (Leader) .132 Equipment 157Storm Guardian (Warrior) ..105 Flayed One (Warrior) ..132Storm Guardian (Gunner) ..105 Flayed One (Leader) 133 BROOD COVEN Kill TEAM158Storm Guardian (Leader) 106 Deathmark (Warrior) ..133Ranger (Warrior) .106 Deathmark (Leader) 134 Neophyte Hybrid (Trooper) ..160Ranger (Leader) ..107 Strategic Ploys ..134 Neophyte Hybrid (Gunner) ..160Dire Avenger (Warrior)..107 Tactical Ploys..135 Neophyte Hybrid (Heavy Gunner).161Dire Avenger Exarch108 Equipment 135 Neophyte Hybrid (Icon Bearer). 161Strategic Ploys ..109 Neophyte Hybrid (Leader).162Tactical Ploys..109 HUNTER CADRE Kill TEAM..136 Acolyte Hybrid (Trooper).162Equipment 110 Acolyte Hybrid (Gunner).163 Drones..137 Acolyte Hybrid {Fighter)..163COMMORRITE Kill TEA 111 Fire Warrior Shas'la ..138 Acolyte Hybrid (Icon Bearer) ..164 Fire Warrior Shas'ui..138 Acolyte Hybrid (Leader)..164Kabalite (Warrior).. 112 Pathfinder Shas'la.139 Hybrid Metamorph {Fighter)..165Sybarite 112 Pathfinder (Heavy Gunner)..139 Hybrid Metamorph (Gunner) .165Kabalite (Gunner) . 113 Pathfinder Shas'ui .140 Hybrid Metamorph {Icon Bearer)166Kabalite (Heavy Gunner) 113 Stealth Battlesuit Shas'ui140 Hybrid Metamorph {Leader}166Wych (Warrior).. 114 Stealth Battlesuit Shas'vre.141 Strategic Ploys..167Hekatrix .. 114 MVl Gun Drone .141 Tactical Ploys..167Wych (Fighter) .. 115 MV4 Shield Drone.142 Equipment 168Strategic Ploys .. 116 MV36 Guardian Drone.142Tactical Ploys.. 116 MV31 Pulse Accelerator Drone.143Equipment 117 MV33 Grav-Inhibitor Drone.143 MV7 Marker Drone..144TROUPE Kill TEAM.118 MB3 Recon Drone.144 DS8 Tactical Support Turret .145Player (Warrior) 119 Strategic Ploys..146Player (Gunner) 119 Tactical Ploys..146Player (Leader) .120 Equipment 147Strategic Ploys..120Tactical Ploys..121 CADRE MERCfNARY Kill TfAM . 148Equipment 121 Kroot Carnivore {Warrior)148GRHNSKIN Kill 11AM. 122 Kroot Carnivore {Leader}.149 Kroot Hound..149Boy (Fighter) ..123 Krootox 150Boss Nob123 Strategic Ploys..150Boy (Gunner)..124+ SPACI MARINISSPACI MARINI Kill 11AMA SPACE MARINEI kill team consists of one fire team selected from the following list: INTERCESSOR ASSAULT INTERCESSOR INCURSOR INFILTRATOR REIVER HEAVYINTERCESSOR TACTICAL MARINE SCOUT DEATHWATCH VETERAN (DEATHWATCH selectable keyword only)Operatives in TACTICAL MARINE and SCOUT fire teams cannot have the DEATHWATCH selectable keyword (and thereforecannot be selected for DEATHWATCH kill teams).
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